Practical part of Computer Graphics I.
The subject retrieves a first level formation in the field of 2D/3D Computer Graphics. It is intended to be used in the world of animation, modeling and virtual and augmented realities.
It covers all the topics needed for a graphical application, from the mathematics to the existing libraries and utilities. At the end of the course, the student will be able to build a complete project (medium size).
The course is divided into two parts: theorical and practical. The second one is based in the theory explained in class and it uses C/C++ programming language and the OpenGL1 API.